Solmoi Park

Korea Institute of Science and Technology

Papers

1

Total Citations

2

H-Index

1

About

Solmoi Park is a pioneering researcher in human-computer interaction and motion planning, with a focus on competitive game environments. Their most cited work, "Human computer competition in game situation: motion planning for boxing" (2002), introduces a novel motion planner for robots in adversarial settings, specifically developing a human-computer boxing game system where a human controls one boxer via a motion tracking system. This research bridges robotics, artificial intelligence, and interactive entertainment, demonstrating how agents with conflicting goals can be coordinated in real-time. Although the paper has garnered 2 citations, it represents an early and influential exploration of competitive human-machine dynamics, laying groundwork for later advancements in interactive AI and motion planning. Park’s contributions are notable for their interdisciplinary approach, merging technical rigor with practical application in gaming and simulation. Their work continues to inspire researchers studying human-robot interaction, autonomous agents, and real-time decision-making in contested environments.

Research Focus

Key Achievements

1
H-Index
1
Papers
2
Total Citations
2
Avg Citations/Paper
🏆 Most Cited Paper
Human computer competition in game situation: motion planning for boxing
2 citations · 2002
📈 Most Prolific Year: 2002 (1 Papers)
🤝 Key Collaborators: 7
🏛 Institutions: Korea Institute of Science and Technology

Top Papers

  1. 1

Key Collaborators

Contact & Links

Available for collaboration
Content generated · 13 days ago