Sheldon Andrews
Papers
7
Total Citations
77
H-Index
4
About
Sheldon Andrews is a leading researcher in computer graphics and physics-based simulation, with a focus on contact and friction modeling, inverse kinematics, and deformable object simulation. His most influential work, "Contact and friction simulation for computer graphics" (2022), has garnered 35 citations and addresses the critical challenge of efficient contact simulation for applications ranging from virtual reality training and video games to robotics and digital prototyping. Andrews has also made significant contributions to inverse kinematics, developing methods that leverage exact Hessian matrices (2018, 19 citations) to improve the speed and accuracy of motion capture, character animation, and robotics control. His research extends to constraint-based simulation of passive suction cups (2022) and reduced compliant mechanical systems (2015), demonstrating versatility in modeling complex physical interactions. Additionally, his work on human grasping interaction capture and analysis (2017) combines optical markers and glove data with physics-based filtering to create high-quality databases for hand manipulation studies. With over 70 total citations across his publications, Andrews continues to advance the realism and efficiency of physics-based animation, making his research essential for students and professionals in graphics, robotics, and simulation.
Research Focus
Key Achievements
Top Papers
- 1Contact and friction simulation for computer graphics35 citations · 2022
- 2Solving inverse kinematics using exact Hessian matrices19 citations · 2018
- 3Contact and friction simulation for computer graphics10 citations · 2021
- 4Inverse kinematics problems with exact Hessian matrices4 citations · 2017
- 5Constraint-based Simulation of Passive Suction Cups3 citations · 2022
- 6Blended Linear Models for Reduced Compliant Mechanical Systems3 citations · 2015
- 7Human grasping interaction capture and analysis3 citations · 2017