Sheldon Andrews

École de Technologie Supérieure, McGill University

Papers

7

Total Citations

77

H-Index

4

About

Sheldon Andrews is a leading researcher in computer graphics and physics-based simulation, with a focus on contact and friction modeling, inverse kinematics, and deformable object simulation. His most influential work, "Contact and friction simulation for computer graphics" (2022), has garnered 35 citations and addresses the critical challenge of efficient contact simulation for applications ranging from virtual reality training and video games to robotics and digital prototyping. Andrews has also made significant contributions to inverse kinematics, developing methods that leverage exact Hessian matrices (2018, 19 citations) to improve the speed and accuracy of motion capture, character animation, and robotics control. His research extends to constraint-based simulation of passive suction cups (2022) and reduced compliant mechanical systems (2015), demonstrating versatility in modeling complex physical interactions. Additionally, his work on human grasping interaction capture and analysis (2017) combines optical markers and glove data with physics-based filtering to create high-quality databases for hand manipulation studies. With over 70 total citations across his publications, Andrews continues to advance the realism and efficiency of physics-based animation, making his research essential for students and professionals in graphics, robotics, and simulation.

Research Focus

Key Achievements

4
H-Index
7
Papers
77
Total Citations
11
Avg Citations/Paper
🏆 Most Cited Paper
Contact and friction simulation for computer graphics
35 citations · 2022
📈 Most Prolific Year: 2022 (2 Papers)
🤝 Key Collaborators: 9
🏛 Institutions: École de Technologie Supérieure, McGill University

Top Papers

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Key Collaborators

Contact & Links

Available for collaboration
Content generated · 13 days ago