Kenny Erleben
Papers
10
Total Citations
250
H-Index
9
About
Kenny Erleben is a leading figure in physics-based simulation, whose work bridges computer graphics, robotics, and computational mechanics. His primary research focuses on developing robust numerical methods for simulating contact, friction, and deformable bodies—problems that are notoriously difficult due to their non-smooth, nonlinear nature. Erleben’s major contribution is the introduction of non-smooth Newton methods for deformable multi-body dynamics, a framework that directly solves nonlinear complementarity problems (NCPs) to handle contact and friction with unprecedented stability and accuracy. This work, cited over 80 times, has become a cornerstone for applications ranging from virtual reality training to digital prototyping. He has also advanced primal/dual descent methods for dynamics, clarifying the relationship between force-based and constraint-based formulations, and developed efficient solvers like the projected Gauss-Seidel subspace minimization method for interactive rigid body dynamics. His research on inverse kinematics, including exact Hessian matrix methods and data-driven approaches for soft robots, has further extended his impact into robotics and character animation. With over 200 total citations, Erleben’s validated physical models for soft robotic snakes and his comprehensive surveys on contact simulation have established him as a key innovator in real-time, physically plausible simulation.
Research Focus
Key Achievements
Top Papers
- 1Non-smooth Newton Methods for Deformable Multi-body Dynamics83 citations · 2019
- 2Primal/Dual Descent Methods for Dynamics36 citations · 2020
- 3Contact and friction simulation for computer graphics35 citations · 2022
- 4
- 5Solving inverse kinematics using exact Hessian matrices19 citations · 2018
- 6A Validated Physical Model For Real-Time Simulation of Soft Robotic Snakes13 citations · 2019
- 7Data Driven Inverse Kinematics of Soft Robots using Local Models12 citations · 2019
- 8
- 9Contact and friction simulation for computer graphics10 citations · 2021
- 10Inverse kinematics problems with exact Hessian matrices4 citations · 2017