Tobias Stein
Papers
1
Total Citations
43
H-Index
1
About
Tobias Stein is a leading researcher in virtual reality (VR) and physics-based simulation, with a particular focus on assembly and manufacturing processes. His work bridges the gap between real-time physics engines and immersive VR environments, enabling more realistic and interactive training and prototyping tools. Stein’s most-cited paper, “An Evaluation of Open Source Physics Engines for Use in Virtual Reality Assembly Simulations” (2012), has garnered 43 citations and remains a foundational reference for developers and researchers selecting physics engines—such as Bullet, ODE, and Newton—for VR applications. This study systematically assessed engine performance, stability, and realism, providing critical guidance for the design of assembly simulations used in engineering education and industrial design. Beyond this key contribution, Stein has advanced the understanding of haptic feedback integration and collision detection in virtual environments. His work is widely cited by scholars in VR, human-computer interaction, and mechanical engineering, and he continues to influence the development of more accurate, efficient simulation tools for complex assembly tasks. Stein’s research is essential reading for anyone building immersive, physics-driven training systems.
Research Focus
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Top Papers
- 1