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ADHERENT: Learning Human-like Trajectory Generators for Whole-body Control of Humanoid Robots

Paolo Maria Viceconte, Raffaello Camoriano, Giulio Romualdi, Diego Ferigo, Stefano Dafarra, Silvio Traversaro, Giuseppe Oriolo, Lorenzo Rosasco, Daniele Pucci

Year
2022
Citations
17
Access
Open access

Abstract

<italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Human-like</i> trajectory generation and footstep planning represent challenging problems in humanoid robotics. Recently, research in computer graphics investigated machine-learning methods for character animation based on training human-like models directly on motion capture data. Such methods proved effective in virtual environments, mainly focusing on trajectory visualization. This letter presents ADHERENT, a system architecture integrating machine-learning methods used in computer graphics with whole-body control methods employed in robotics to generate and stabilize <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">human-like</i> trajectories for humanoid robots. Leveraging human motion capture locomotion data, ADHERENT yields a general footstep planner, including forward, sideways, and backward walking trajectories that blend smoothly from one to another. Furthermore, at the joint configuration level, ADHERENT computes data-driven whole-body postural reference trajectories coherent with the generated footsteps, thus increasing the <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">human likeness</i> of the resulting robot motion. Extensive validations of the proposed architecture are presented with both simulations and real experiments on the iCub humanoid robot, thus demonstrating ADHERENT to be robust to varying step sizes and walking speeds.

Keywords

Humanoid robotArtificial intelligenceComputer scienceCharacter animationTrajectoryRoboticsMotion captureComputer visionRobotComputer graphics

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