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Design and implementation of kinematics model and trajectory planning for NAO humanoid robot in a tic-tac-toe board game

Sebastian A. Nugroho, Ary Setijadi Prihatmanto, Arief Syaichu Rohman

Year
2014
Citations
29

Abstract

The ability of NAO robot to play tic-tac-toe board game using its hands is greatly determined by the kinematics model of NAO's arms and the use of trajectory planning for manipulation tasks. In this paper, kinematics models for NAO's upper body are presented. The forward kinematics models are designed by using the modified Denavit-Hartenberg convention. The inverse kinematics models of 5-joints NAO's arms are obtained by using analytical inverse transform technique in which provide unique and feasible solutions. The movement of NAO's arms while playing tic-tac-toe is constructed by using the proposed 3-Dimensional Cartesian Space trajectory planning method. The test result shows that the implemented trajectory planning method along with kinematics model are able to make NAO robot plays tic-tac-toe well by using its hands.

Keywords

Inverse kinematicsKinematicsTrajectoryRobot kinematicsComputer scienceHumanoid robotCartesian coordinate systemKinematics equationsMotion planningRobot

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