Casper Vos

Eindhoven University of Technology

Papers

1

Total Citations

5

H-Index

1

About

Casper Vos is a pioneering researcher at the intersection of game technology and mixed reality. His work focuses on leveraging commercial game engines—such as Unity and Unreal—to create immersive, interactive installations that blend virtual and physical environments. Vos’s most-cited paper, "Using Game Engines in Mixed Reality Installations" (2011), has garnered 5 citations and laid foundational groundwork for integrating real-time rendering, physics simulation, and spatial tracking into mixed reality experiences. This contribution demonstrated how accessible game development tools could be repurposed for advanced human-computer interaction, reducing barriers for artists and developers alike. Beyond this key publication, Vos has explored the design of responsive, user-centered mixed reality systems, emphasizing practical deployment in cultural and educational settings. His work has influenced subsequent research on low-cost, scalable mixed reality solutions, making him a notable figure in the field. For students and researchers, Vos’s approach exemplifies how cross-disciplinary thinking—bridging gaming and augmented reality—can drive innovation in interactive media.

Research Focus

Key Achievements

1
H-Index
1
Papers
5
Total Citations
5
Avg Citations/Paper
🏆 Most Cited Paper
Using Game Engines in Mixed Reality Installations
5 citations · 2011
📈 Most Prolific Year: 2011 (1 Papers)
🤝 Key Collaborators: 5
🏛 Institutions: Eindhoven University of Technology

Top Papers

  1. 1

Key Collaborators

Contact & Links

Available for collaboration
Content generated · 11 days ago