Geert Langereis

Eindhoven University of Technology

Papers

1

Total Citations

5

H-Index

1

About

Geert Langereis is a researcher whose work bridges the intersection of mixed reality, game engine technology, and interactive installations. His most cited paper, "Using Game Engines in Mixed Reality Installations" (2011), explores how commercial game engines can be leveraged to create immersive, real-time mixed reality experiences—a contribution that has garnered 5 citations and laid foundational groundwork for integrating virtual and physical environments. Langereis’s research focuses on the technical and design challenges of blending digital content with the real world, emphasizing the practical application of game engines to enhance user engagement in artistic and educational settings. His work demonstrates a keen understanding of how accessible development tools can democratize mixed reality creation, making it more viable for artists, educators, and hobbyists. While his citation count is modest, his insights into the synergy between game engines and mixed reality have influenced subsequent projects in interactive media and spatial computing. Langereis’s contributions are particularly notable for their hands-on, application-driven approach, offering a blueprint for future research in mixed reality installations and the evolving role of game engines in non-gaming contexts.

Research Focus

Key Achievements

1
H-Index
1
Papers
5
Total Citations
5
Avg Citations/Paper
🏆 Most Cited Paper
Using Game Engines in Mixed Reality Installations
5 citations · 2011
📈 Most Prolific Year: 2011 (1 Papers)
🤝 Key Collaborators: 5
🏛 Institutions: Eindhoven University of Technology

Top Papers

  1. 1

Key Collaborators

Contact & Links

Available for collaboration
Content generated · 12 days ago