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Exploring mixed reality robot gaming

David Robert, Ryan Wistorrt, Jesse Gray, Cynthia Breazeal

Year
2010
Citations
34

Abstract

We describe an interactive, mixed reality (MR) robot gaming platform in which the user controls a tangible, physically embodied character. Miso, an expressive tele-operated robot plays with its virtual peers by passing a graphical object back and forth seamlessly through an integrated physical and virtual environment. Special emphasis is placed on the importance of maintaining perceptual continuity by closely coupling the simulated world's physical laws to our material reality. We present our implemented MR robot gaming environment and describe the design of an interreality portal at the boundary of the physical and virtual realities.

Keywords

Embodied cognitionHuman–computer interactionMixed realityRobotComputer scienceVirtual realityPerceptionObject (grammar)Computer-mediated realityCharacter (mathematics)

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