Implementation of the chess game artificial intelligent using mobile robots
Kuo-Lan Su, Boyi Li, Jr-Hung Guo, Kuo-Hsien Hsia
- 发表年份
- 2014
- 引用次数
- 4
摘要
The article develops the decision rules to win each set of the Chinese chess game using artificial intelligent and evaluation algorithm, and presents the movement scenarios of the chesses using mobile robots on the grid based platform. Artificial intelligent is often applied in computer chess game, and programs the movement method to win each set for a player (red side or black side). We play the Chinese chess game using the mouse according to the game rules on the user interface. The supervised computer controls mobile robots according to the programmed motion paths of the chess moving on the platform via wireless radio frequency (RF) interface, and selects which chess moving to the best position to win the set using evaluation algorithm and artificial intelligent method. Then we use simulation method to display the motion paths of the assigned chesses on the user interface. The supervised computer implements the simulation results on the chessboard platform using mobile robots. Mobile robots move on the chessboard platform to be guided to move on the centre line of the corridor, and avoid the obstacles (chesses), and detect the cross point of the platform using three reflective infrared (IR) modules.
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