Jump Point Search with Temporal Obstacles
Shuli Hu, Daniel Harabor, Graeme Gange, Peter J. Stuckey, Nathan Sturtevant
- 发表年份
- 2021
- 引用次数
- 5
- 访问权限
- 开放获取
摘要
In 4-connected grid-based path planning one often needs to account for temporal and moving obstacles: ones that appear, disappear and which can prevent the agent from reaching its target. Such problems are common in a variety of settings (games, robotics etc.) and they can be surprisingly challenging to solve. First, because the temporal aspect increases the size of the search space; second because the search space contains many symmetric paths, indistinguishable from one another except by the order in which grid moves appear. To tackle such problems we consider a new optimal algorithm – in the style of Jump Point Search – which can identify and break these symmetries and thus improves performance; from several factor to more than one order of magnitude vs. SIPP, arguably the gold standard baseline in the area.
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