Toshiaki Ejima

Kyushu Institute of Technology

Papers

4

Total Citations

19

H-Index

2

About

Toshiaki Ejima’s research bridges human-computer interaction and autonomous robotics, with a focus on enabling machines to learn and interact intelligently with their environments. His most influential work, “Gesture-based editing system for graphic primitives and alphanumeric characters” (1999, 11 citations), pioneered intuitive interfaces that allow users to manipulate digital content through natural hand movements—a foundational contribution to gesture recognition and interactive design. In robotics, Ejima advanced reinforcement learning with his “Stochastic field model for autonomous robot learning” (2003, 4 citations), where he developed a framework for robots to map state spaces to action spaces through trial-and-error interaction, creating optimal policies without explicit programming. His “Extended Q-Learning: Reinforcement Learning Using Self-Organized State Space” (2001, 2 citations) further refined this approach by enabling autonomous state-space organization, improving learning efficiency. Ejima also contributed to computer vision with “A real-time target tracking method applicable to a robot’s vision” (2004, 2 citations), part of his broader “looking at people system” (LPS) research. Though his citation counts are modest, Ejima’s work represents early, innovative steps in gesture-based interfaces and self-learning robots, laying groundwork for today’s interactive and autonomous systems.

Research Focus

Key Achievements

2
H-Index
4
Papers
19
Total Citations
5
Avg Citations/Paper
🏆 Most Cited Paper
Gesture-based editing system for graphic primitives and alphanumeric characters
11 citations · 1999
📈 Most Prolific Year: 1999 (1 Papers)
🤝 Key Collaborators: 8
🏛 Institutions: Kyushu Institute of Technology

Top Papers

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Key Collaborators

Contact & Links

Available for collaboration
Content generated · 13 days ago