Philip B. Yasskin
Papers
1
Total Citations
8
H-Index
1
About
Philip B. Yasskin is a pioneering researcher in the integration of augmented reality (AR) with STEM education, with a primary focus on enhancing the teaching of complex spatial and mathematical concepts. His most notable contribution is the development of the AR-Classroom project, which leverages augmented reality technology to help undergraduate students grasp 3D spatial transformations and their underlying matrix representations. This innovative approach directly addresses a critical challenge in fields like computer graphics, computer-aided design, and computational geometry, where understanding the interplay between spatial reasoning and abstract mathematics is essential. Yasskin’s work has garnered attention for its practical impact, with his flagship paper accumulating 8 citations and serving as a foundation for further educational technology research. By creating immersive, interactive learning environments, he has demonstrated how AR can bridge the gap between theoretical mathematics and tangible spatial experience, making him a key figure in advancing STEM pedagogy. His research continues to influence how educators and technologists design tools for teaching complex, multidimensional concepts.
Research Focus
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Top Papers
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