Or Perel

Papers

1

Total Citations

54

H-Index

1

About

Or Perel is a leading researcher in computer graphics and visual computing, with a focus on novel representations for scene reconstruction and rendering. His most cited work, "3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes" (2024, 54 citations), introduces a groundbreaking method for rendering particle-based radiance fields—such as 3D Gaussian Splatting—using ray tracing instead of traditional rasterization. This contribution addresses a key limitation in the field: while rasterization is efficient, it struggles with complex light transport effects. Perel’s approach enables fast, high-quality ray tracing of particle scenes, unlocking new possibilities for photorealistic rendering in virtual and augmented reality. His work bridges the gap between efficiency and realism, making advanced rendering techniques more accessible. With a growing citation impact, Perel is recognized for pushing the boundaries of how 3D scenes are captured and displayed. His research is highly relevant for students and professionals working in neural rendering, real-time graphics, and immersive media, offering practical solutions for reconstructing and re-rendering complex environments with unprecedented speed and fidelity.

Research Focus

Key Achievements

1
H-Index
1
Papers
54
Total Citations
54
Avg Citations/Paper
🏆 Most Cited Paper
3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes
54 citations · 2024
📈 Most Prolific Year: 2024 (1 Papers)
🤝 Key Collaborators: 8

Top Papers

  1. 1

Key Collaborators

Contact & Links

Available for collaboration
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