Christopher Young

Tsinghua University

Papers

2

Total Citations

11

H-Index

2

About

Christopher Young’s research lies at the intersection of rehabilitation robotics and interactive technology, with a focused commitment to restoring upper limb motor function in aging and post-stroke populations. His work pioneers the integration of video games into rehabilitation protocols, specifically targeting the recovery of fine finger movements—a challenging and often overlooked aspect of motor therapy. In his 2014 study, Young demonstrated how gamified training can enhance patient engagement and precision, contributing to a growing body of evidence that interactive systems improve clinical outcomes. He also explored the innovative concept of double visual feedback in upper limb rehabilitation (2011), offering new insights into how augmented sensory cues can accelerate motor learning. Though his citation counts are modest, Young’s contributions are foundational in the niche field of game-based neurorehabilitation, where his designs for patient-centered, low-cost robotic systems have influenced subsequent therapeutic approaches. His work underscores a key principle: that effective rehabilitation must marry rigorous biomechanics with motivating, adaptive interfaces—a vision that continues to inspire engineers and clinicians alike.

Research Focus

Key Achievements

2
H-Index
2
Papers
11
Total Citations
6
Avg Citations/Paper
🏆 Most Cited Paper
UPPER LIMB MOTOR REHABILITATION INTEGRATED WITH VIDEO GAMES FOCUSING ON TRAINING FINGERS’ FINE MOVEMENTS
8 citations · 2014
📈 Most Prolific Year: 2014 (1 Papers)
🤝 Key Collaborators: 4
🏛 Institutions: Tsinghua University

Top Papers

  1. 1
  2. 2

Key Collaborators

Contact & Links

Available for collaboration
Content generated · 12 days ago