Stephen B. Gilbert

Iowa State University

Papers

2

Total Citations

6

H-Index

2

About

Stephen B. Gilbert is a leading researcher in human-computer interaction, with a focus on human-agent teaming, tele-robotics, and interface design for complex, safety-critical systems. His work bridges the gap between human cognition and autonomous systems, developing design patterns that improve collaboration between humans and artificial agents. In his most cited paper, "Video Game Interface Design Patterns to Facilitate Human-Agent Teaming" (2023, 4 citations), Gilbert analyzed team-based video games to extract best practices for human-agent team (HAT) interfaces, offering a novel, game-inspired framework for designing more intuitive and effective human-robot collaboration tools. His earlier research, "Human Differences in Navigational Approaches during Tele-Robotic Search" (2013, 2 citations), explored how individual differences in navigational strategies impact performance during tele-operated search and rescue missions, highlighting the need for adaptive interfaces that accommodate diverse user behaviors. Though his citation counts are modest, Gilbert’s contributions are foundational for emerging fields like human-autonomy teaming and user-centered robotics. His work is particularly valuable for students and researchers interested in designing interfaces that enhance situational awareness and trust between humans and intelligent systems in high-stakes environments.

Research Focus

Key Achievements

2
H-Index
2
Papers
6
Total Citations
3
Avg Citations/Paper
🏆 Most Cited Paper
Video Game Interface Design Patterns to Facilitate Human-Agent Teaming
4 citations · 2023
📈 Most Prolific Year: 2023 (1 Papers)
🤝 Key Collaborators: 6
🏛 Institutions: Iowa State University

Top Papers

  1. 1
  2. 2

Key Collaborators

Contact & Links

Available for collaboration
Content generated · 13 days ago