Sally M. Jensen

New Jersey Institute of Technology

Papers

1

Total Citations

3

H-Index

1

About

Sally M. Jensen’s research lies at the intersection of virtual reality (VR) and physical rehabilitation, with a focus on making therapeutic tools more accessible and engaging. Her most-cited work, “Adaptive videogame platform for interactive upper extremity rehabilitation” (2007), introduced a low-cost, VR-based gaming system designed to supplement traditional therapy for upper limb recovery. By replacing bulky, expensive laboratory equipment with a user-friendly platform, Jensen addressed a critical barrier to at-home rehabilitation. Though her citation count is modest, her contribution is notable for its forward-thinking approach to democratizing VR therapy—a concept that has since gained traction in the field. Jensen’s work exemplifies how innovative, patient-centered design can bridge the gap between clinical research and real-world application, offering a scalable solution for independent therapy. Her platform remains a reference point for developers seeking to create affordable, interactive rehabilitation tools, highlighting her role as an early advocate for accessible VR in healthcare.

Research Focus

Key Achievements

1
H-Index
1
Papers
3
Total Citations
3
Avg Citations/Paper
🏆 Most Cited Paper
Adaptive videogame platform for interactive upper extremity rehabilitation
3 citations · 2007
📈 Most Prolific Year: 2007 (1 Papers)
🤝 Key Collaborators: 1
🏛 Institutions: New Jersey Institute of Technology

Top Papers

  1. 1

Key Collaborators

Contact & Links

Available for collaboration
Content generated · 12 days ago