Rae Earnshaw

University of Leeds, University of Bradford

Papers

3

Total Citations

64

H-Index

3

About

Rae Earnshaw is a pioneering figure in computer graphics whose work has shaped the development of virtual environments and real-time navigation systems. His research spans the intersection of computer graphics, virtual reality, and artificial intelligence, with a particular focus on path planning for autonomous agents and robots. Earnshaw’s most cited work, "Computer graphics: developments in virtual environments" (1995, 37 citations), established foundational principles for creating immersive digital spaces. His 2003 paper on "Real-time path planning for navigation in unknown environment" (21 citations) addresses a critical challenge in AI and robotics, proposing algorithms that enable dynamic navigation for moving robots, virtual reality agents, and action games—a contribution that remains influential in autonomous systems research. Additionally, his edited volume "New Advances in Computer Graphics" (1989) captures key developments from the CG International '89 conference, reflecting his role in shaping the field’s scholarly discourse. With a career spanning decades, Earnshaw’s work continues to inform modern advances in virtual reality, simulation, and intelligent agent behavior, making him a key reference for students and researchers exploring the convergence of graphics, AI, and real-time systems.

Research Focus

Key Achievements

3
H-Index
3
Papers
64
Total Citations
21
Avg Citations/Paper
🏆 Most Cited Paper
Computer graphics: developments in virtual environments
37 citations · 1995
📈 Most Prolific Year: 1995 (1 Papers)
🤝 Key Collaborators: 4
🏛 Institutions: University of Leeds, University of Bradford

Top Papers

  1. 1
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  3. 3
    New Advances in Computer Graphics: Proceedings of Cg International '89
    6 citations · 1989

Key Collaborators

Contact & Links

Available for collaboration
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