Masanori Sugimoto
Papers
14
Total Citations
221
H-Index
8
About
Masanori Sugimoto is a pioneering researcher at the intersection of human-computer interaction, mixed reality, and educational robotics, whose work has fundamentally shaped how children and novice users engage with physical-digital hybrid environments. Best known for his GENTORO system — which garnered over 61 citations in its 2011 iteration — Sugimoto developed an innovative platform enabling children to direct robots through self-authored stories in mixed-reality spaces using handheld projectors, bridging imaginative play with tangible technology. His RoboTable series further demonstrated his commitment to accessible robot programming, creating tabletop interfaces that allow users with minimal technical expertise to interact intuitively with mobile robots through multi-touch and mixed-reality feedback. Sugimoto's VisiCon and CoGAME projects explored the creative potential of mobile projection as both input and output mechanisms, introducing the concept of "manipulation-by-projection" for cooperative robot control. Complementing these contributions, his ultrasonic tracking research provided scalable localization infrastructure underpinning many of these systems. With a cumulative body of work exceeding 200 citations, Sugimoto has consistently advanced the vision of embodied, playful, and intuitive human-robot interaction for everyday users.
Research Focus
Key Achievements
Top Papers
- 1
- 2GENTORO30 citations · 2009
- 3RoboTable28 citations · 2009
- 4VisiCon24 citations · 2007
- 5CoGAME24 citations · 2007
- 6RoboTable213 citations · 2011
- 7
- 8A Scalable Tracking System Using Ultrasonic Communication9 citations · 2009
- 9A storytelling support system using robots and handheld projectors6 citations · 2008
- 10