Daniel Brice

Queen's University Belfast

Papers

2

Total Citations

15

H-Index

2

About

Daniel Brice is a researcher at the intersection of virtual reality, haptics, and STEM education, whose work explores how immersive technologies can reshape both human-computer interaction and career pathways. His most cited paper, "A Proof of Concept Integrated Multi-systems Approach for Large Scale Tactile Feedback in VR" (2019, 13 citations), introduces a novel framework for delivering scalable, high-fidelity tactile feedback in virtual environments—a critical step toward making VR experiences more physically intuitive and accessible. This contribution addresses a key bottleneck in haptics: bridging the gap between laboratory prototypes and real-world, large-scale applications. Beyond technical innovation, Brice is equally committed to broadening participation in STEM. His paper "Design and Analysis of a Robotics Day Event to Encourage the Uptake of a Career in STEM Fields to Pre-GCSE Students" (2019, 2 citations) demonstrates his hands-on approach to inspiring young students, particularly at a pivotal pre-GCSE stage, through engaging robotics activities. By combining rigorous system design with outreach, Brice exemplifies how research can simultaneously advance technology and cultivate the next generation of scientists and engineers.

Research Focus

Key Achievements

2
H-Index
2
Papers
15
Total Citations
8
Avg Citations/Paper
🏆 Most Cited Paper
A Proof of Concept Integrated Multi-systems Approach for Large Scale Tactile Feedback in VR
13 citations · 2019
📈 Most Prolific Year: 2019 (2 Papers)
🤝 Key Collaborators: 5
🏛 Institutions: Queen's University Belfast

Top Papers

  1. 1
  2. 2

Key Collaborators

Contact & Links

Available for collaboration
Content generated · 13 days ago