Home /Research /A simulation-based control interface layer for a high-fidelity anthropomorphic training simulator
OTHER

A simulation-based control interface layer for a high-fidelity anthropomorphic training simulator

Kyle Nelson, Timothy J. Black, Doug Creighton, Saeid Nahavandi

Year
2010
Citations
2

Abstract

\n\t\t\t\t\tDeakin University’s futuristic Universal Motion simulator will overcome the limitations of current motion simulator platforms by employing an anthropomorphic robot arm to provide the motion fidelity necessary to exploit the potential of modern simulation environments. Full motion simulators frequently utilize Stewart platforms to mimic the movement of vehicles during simulation. However, due to the limited motion range and dexterity of such systems, and their inability to convey realistic accelerations, they are unable to represent accurate motion characteristics. The Universal Motion Simulation aims to close the gap between the limitations of the current motion technology and real world, by introducing a flexible, modular, high-fidelity motion system that can be used for a variety of immersive training applications. The modular nature of the design allows interchangeable and configurable simulation pods to be attached to the end effectors.\n\t\t\t\t

Keywords

Modular designFidelitySimulationComputer scienceMotion (physics)Interface (matter)High fidelityMotion controlMotion simulatorRobot

Related papers

Browse all OTHER papers