Horde: a scalable real-time architecture for learning knowledge from unsupervised sensorimotor interaction
Richard S. Sutton, Joseph Modayil, Michael Delp, Thomas Degris, Patrick M. Pilarski, Adam White, Doina Precup
- Year
- 2011
- Citations
- 2
Abstract
Maintaining accurate world knowledge in a complex and changing environment is a perennial problem for robots and other artificial intelligence systems. Our architecture for addressing this problem, called Horde, consists of a large number of independent reinforcement learning sub-agents, or demons. Each demon is responsible for answering a single predictive or goal-oriented question about the world, thereby contributing in a factored, modular way to the system's overall knowledge. The questions are in the form of a value function, but each demon has its own policy, reward function, termination function, and terminal-reward function unrelated to those of the base problem. Learning proceeds in parallel by all demons simultaneously so as to extract the maximal training information from whatever actions are taken by the system as a whole. Gradient-based temporal-difference learning methods are used to learn efficiently and reliably with function approximation in this off-policy setting. Horde runs in constant time and memory per time step, and is thus suitable for learning online in real-time applications such as robotics. We present results using Horde on a multi-sensored mobile robot to successfully learn goal-oriented behaviors and long-term predictions from off-policy experience. Horde is a significant incremental step towards a real-time architecture for efficient learning of general knowledge from unsupervised sensorimotor interaction.
Keywords
Related papers
Artificial intelligence: a modern approach
1995
Self-Organizing Maps
Teuvo Kohonen
1995
Vision meets robotics: The KITTI dataset
Andreas Geiger, Philip Lenz, Christoph Stiller +1 more
2013
The Organization of Behavior
D. O. Hebb
2005