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Towards agile animated characters

Michiel van de Panne, Joseph Laszlo, P-H. Lee H-K. Huang, Petros Faloutsos

Year
2002
Citations
8

Abstract

Dynamic simulation is a potentially useful tool for creating realistic motion for animated characters. However, improved control techniques are required before this approach will bear fruit. We compare and contrast control for animation with control for robotics. This is followed by an overview of two control methods which were conceived in the context of computer animation, but which also have potential applications for robotic control.

Keywords

AnimationComputer scienceAgile software developmentComputer animationContext (archaeology)Artificial intelligenceControl (management)Human–computer interactionMotion controlRobotics

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