Home /Research /Strict Theta*: Shorter Motion Path Planning Using Taut Paths
OTHER

Strict Theta*: Shorter Motion Path Planning Using Taut Paths

Shunhao Oh, Wai Yie Leong

Year
2016
Citations
8
Access
Open access

Abstract

A common way to represent dynamic 2D open spaces in robotics and video games for any-angle path planning is through the use of a grid with blocked and unblocked cells. The Basic Theta* algorithm is an existing algorithm that produces near-optimal solutions with a running time close to A* on 8-directional grids. However, a disadvantage is that it often finds non-taut paths that make unnecessary turns. In this paper, we demonstrate that by restricting the search space of Theta* to taut paths, the algorithm will, in most cases, find much shorter paths than the original. We describe two novel variants of the Theta* algorithm, which are simple to implement and use, yet produce a remarkable improvement over Theta* in terms of path length, with a very small running time trade-off. Another side benefit is that almost all paths found will be taut, which makes more convincing paths.

Keywords

Path (computing)GridSimple (philosophy)Motion planningComputer scienceSpace (punctuation)Motion (physics)AlgorithmRoboticsDisadvantage

Related papers

Browse all OTHER papers