首页 /研究 /Strict Theta*: Shorter Motion Path Planning Using Taut Paths
OTHER

Strict Theta*: Shorter Motion Path Planning Using Taut Paths

Shunhao Oh, Wai Yie Leong

发表年份
2016
引用次数
8
访问权限
开放获取

摘要

A common way to represent dynamic 2D open spaces in robotics and video games for any-angle path planning is through the use of a grid with blocked and unblocked cells. The Basic Theta* algorithm is an existing algorithm that produces near-optimal solutions with a running time close to A* on 8-directional grids. However, a disadvantage is that it often finds non-taut paths that make unnecessary turns. In this paper, we demonstrate that by restricting the search space of Theta* to taut paths, the algorithm will, in most cases, find much shorter paths than the original. We describe two novel variants of the Theta* algorithm, which are simple to implement and use, yet produce a remarkable improvement over Theta* in terms of path length, with a very small running time trade-off. Another side benefit is that almost all paths found will be taut, which makes more convincing paths.

关键词

Path (computing)GridSimple (philosophy)Motion planningComputer scienceSpace (punctuation)Motion (physics)AlgorithmRoboticsDisadvantage

相关论文

查看 OTHER 分类全部论文