SWARM
On some communication schemes for distributed pursuit-evasion games
Alberto Speranzon, Karl Henrik Johansson
- Year
- 2004
- Citations
- 10
Abstract
A probabilistic pursuit-evasion game from the literature is used as an example to study constrained communication in multi-robot systems. Communication protocols based on time-triggered and event-triggered synchronization schemes are considered. It is shown that by limiting the communication to events when the probabilistic map updated by the individual pursuer contains new information, as measured through a map entropy, the utilization of the communication link can be considerably improved compared to conventional time-triggered communication.
Keywords
Pursuit-evasionPursuerProbabilistic logicComputer scienceEvasion (ethics)LimitingSynchronization (alternating current)Communications systemDistributed computingEntropy (arrow of time)
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