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Mixed Reality-based Exergames for Upper Limb Robotic Rehabilitation

Nadia Garcia-Hernández, Stefano Buccelli, Matteo Laffranchi, Lorenzo De Michieli

Year
2023
Citations
12

Abstract

Robotic rehabilitation devices are showing strong potential for intensive, task-oriented, and personalized motor training. Integrating Mixed Reality (MR) technology and tangible objects in these systems allow the creation of attractive, stimulating, and personalized hybrid environments. Using a gamification approach, MR-based robotic training can increase patients' motivation, engagement, and experience. This paper presents the development of two Mixed Reality-based exergames to perform bimanual exercises assisted by a shoulder rehabilitation exoskeleton and using tangible objects. The system design was completed by adopting a user-centered iterative process. The system evaluates task performance and cost function metrics from the kinematic analysis of the hands' movement. A preliminary evaluation of the system is presented, which shows the correct operation of the system and the fact that it stimulates the desired upper limb movements.

Keywords

RehabilitationTask (project management)ExoskeletonComputer scienceKinematicsHuman–computer interactionProcess (computing)Function (biology)Mixed realitySimulation

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