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Design of a customized virtual reality simulation for retraining upper extremities after stroke

Ian Lafond, Qinyin Qiu, S. V. Adamovich

Year
2010
Citations
13

Abstract

Recent discoveries demonstrate that the brain can be remodeled after stroke, principally through new synaptic generation. Task-specific & repetitive training are critical factors in promoting this synaptic generation & are central components in rehabilitation of upper extremity (UE) motor weakness following stroke. Virtual reality (VR) based therapy have been shown to be effective at facilitating specific & consistently repetitive movements during training. In combination with robotics the nature of the training can be further tailored to fit the patient's rehabilitative needs. This paper describes the design & consideration of The Blood Cell Game, a new VR game used in UE stroke rehabilitation in the New Jersey Institute of Technology robot assisted virtual reality training system (RAVR).

Keywords

Virtual realityRetrainingRehabilitationRoboticsStroke (engine)Computer sciencePhysical medicine and rehabilitationTask (project management)RobotHuman–computer interaction

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