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Integrating Serious Games and Tangible Objects for Functional Handgrip Training

Marijke Vandermaesen, Tom De Weyer, Peter Feys, Kris Luyten, Karin Coninx

Year
2016
Citations
14

Abstract

We present Handly, an integrated upper-limb rehabilitation system for persons with a neurological disorder. Handly consists of tangibles for training four hand tasks with specific functional handgrips and a motivational game. These persons need intensive personalized therapy in order to sustain or enhance their abilities and aptitude in daily activities. Conventional approaches require intense support by a therapist or usage of expensive robots, both of which are not a sustainable model of training. Handly combines tangibles specifically designed for repetitive task-oriented motor skill training of typical daily activities with serious gaming, thus offering a comprehensive approach. A feedback mechanism guides the user and an accessible game environment stimulates individual training. We performed an initial evaluation of Handly with eight persons with Multiple Sclerosis. We show that a tangible-virtual environment for intensive upper-limb rehabilitation is feasible and that this approach is highly appreciated by the patients.

Keywords

RehabilitationSerious gameTask (project management)Human–computer interactionComputer scienceTraining (meteorology)Physical medicine and rehabilitationVirtual realityVirtual machineRobot

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