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MANIPULATION

Aggressive trajectory generator for a robotic ping-pong player

Russell L. Andersson

Year
2003
Citations
23

Abstract

A trajectory generation and tracking system is described which is designed to maximize the manipulator's usable performance on a sensor-driven task. The system drives a PUMA 260 that is part of a functioning robot ping-pong player. The system's implementation and performance in practice are reported.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">&gt;</ETX>

Keywords

TrajectoryUSableGenerator (circuit theory)Computer sciencePing (video games)RobotTask (project management)Artificial intelligenceHuman–computer interactionControl engineering

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