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Robotic and virtual World Programming labs to Stimulate Reasoning and visual-spatial Abilities

Barbara Caci, Giuseppe Chiazzese, Antonella D’Amico

Year
2013
Citations
23

Abstract

The individuals’ cognitive skills, academic performance and their relationship with programming of robots or virtual learning environment is a topic of particular interest in the area of human-robot interaction. This paper presents a pilot study performed on a group of 36 lower secondary school students involved in a 32-hours laboratory based on the combination of LEGO Mindstorm NXT and Microsoft Kodu Game Lab (KGL) and aimed at programming first a robot and further a more complete virtual world based on a narrative-designed scenario. The findings of the research will be discussed in the light of the effectiveness of using robotics and virtual world programming as a meaningful and playful learning environment for improving cognition in children.

Keywords

Spatial intelligenceHuman–computer interactionComputer scienceVisual programming languageArtificial intelligenceProgramming language

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