Robotic and virtual World Programming labs to Stimulate Reasoning and visual-spatial Abilities
Barbara Caci, Giuseppe Chiazzese, Antonella D’Amico
- 发表年份
- 2013
- 引用次数
- 23
摘要
The individuals’ cognitive skills, academic performance and their relationship with programming of robots or virtual learning environment is a topic of particular interest in the area of human-robot interaction. This paper presents a pilot study performed on a group of 36 lower secondary school students involved in a 32-hours laboratory based on the combination of LEGO Mindstorm NXT and Microsoft Kodu Game Lab (KGL) and aimed at programming first a robot and further a more complete virtual world based on a narrative-designed scenario. The findings of the research will be discussed in the light of the effectiveness of using robotics and virtual world programming as a meaningful and playful learning environment for improving cognition in children.
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