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Gambit: An autonomous chess-playing robotic system

Cynthia Matuszek, Brian Mayton, Roberto Aimi, Marc Peter Deisenroth, Liefeng Bo, Robert Chu, Mike Kung, Louis Legrand, Joshua R. Smith, Dieter Fox

Year
2011
Citations
71

Abstract

This paper presents Gambit, a custom, mid-cost 6-DoF robot manipulator system that can play physical board games against human opponents in non-idealized environments. Historically, unconstrained robotic manipulation in board games has often proven to be more challenging than the underlying game reasoning, making it an ideal testbed for small-scale manipulation. The Gambit system includes a low-cost Kinect-style visual sensor, a custom manipulator, and state-of-the-art learning algorithms for automatic detection and recognition of the board and objects on it. As a use-case, we describe playing chess quickly and accurately with arbitrary, uninstrumented boards and pieces, demonstrating that Gambit's engineering and design represent a new state-of-the-art in fast, robust tabletop manipulation.

Keywords

GambitTestbedComputer scienceArtificial intelligenceRobotHuman–computer interactionComputer visionSimulation

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