OTHER
The qualitative impact of using LEGO MINDSTORMS robots to teach computer engineering
Alex Williams
- Year
- 2003
- Citations
- 81
Abstract
Teaching introductory programming skills and embedded systems design to undergraduate engineering students in a variety of disciplines requires delivering the teaching content according to their learning styles. This paper describes how the LEGO MINDSTORMS robots were introduced as hands-on educational technology for computer engineering and provides student feedback measurements on the effectiveness of using the LEGO MINDSTORMS robots.
Keywords
RobotVariety (cybernetics)Computer scienceEducational roboticsComputer programmingSoftware engineeringHuman–computer interactionRoboticsMultimediaArtificial intelligence
Related papers
OTHER
📊 26,957 cites
Statistical Learning Theory
Yuhai Wu, Vladimir Vapnik
1999
PERCEPTION
📊 22,245 cites
Artificial intelligence: a modern approach
1995
OTHER
Open access📊 20,501 cites
Fractional Differential Equations
Igor Podlubný
2025
OTHER
📊 18,993 cites
Applied Nonlinear Control
Jean-Jacques Slotine, Weiping Li
1991