Home /Research /The qualitative impact of using LEGO MINDSTORMS robots to teach computer engineering
OTHER

The qualitative impact of using LEGO MINDSTORMS robots to teach computer engineering

Alex Williams

Year
2003
Citations
81

Abstract

Teaching introductory programming skills and embedded systems design to undergraduate engineering students in a variety of disciplines requires delivering the teaching content according to their learning styles. This paper describes how the LEGO MINDSTORMS robots were introduced as hands-on educational technology for computer engineering and provides student feedback measurements on the effectiveness of using the LEGO MINDSTORMS robots.

Keywords

RobotVariety (cybernetics)Computer scienceEducational roboticsComputer programmingSoftware engineeringHuman–computer interactionRoboticsMultimediaArtificial intelligence

Related papers

Browse all OTHER papers