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The qualitative impact of using LEGO MINDSTORMS robots to teach computer engineering

Alex Williams

发表年份
2003
引用次数
81

摘要

Teaching introductory programming skills and embedded systems design to undergraduate engineering students in a variety of disciplines requires delivering the teaching content according to their learning styles. This paper describes how the LEGO MINDSTORMS robots were introduced as hands-on educational technology for computer engineering and provides student feedback measurements on the effectiveness of using the LEGO MINDSTORMS robots.

关键词

RobotVariety (cybernetics)Computer scienceEducational roboticsComputer programmingSoftware engineeringHuman–computer interactionRoboticsMultimediaArtificial intelligence

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