SkelSplat: Robust Multi-view 3D Human Pose Estimation with Differentiable Gaussian Rendering
Laura Bragagnolo, Leonardo Barcellona, Stefano Ghidoni
- Year
- 2025
- Access
- Open access
Abstract
Accurate 3D human pose estimation is fundamental for applications such as augmented reality and human-robot interaction. State-of-the-art multi-view methods learn to fuse predictions across views by training on large annotated datasets, leading to poor generalization when the test scenario differs. To overcome these limitations, we propose SkelSplat, a novel framework for multi-view 3D human pose estimation based on differentiable Gaussian rendering. Human pose is modeled as a skeleton of 3D Gaussians, one per joint, optimized via differentiable rendering to enable seamless fusion of arbitrary camera views without 3D ground-truth supervision. Since Gaussian Splatting was originally designed for dense scene reconstruction, we propose a novel one-hot encoding scheme that enables independent optimization of human joints. SkelSplat outperforms approaches that do not rely on 3D ground truth in Human3.6M and CMU, while reducing the cross-dataset error up to 47.8% compared to learning-based methods. Experiments on Human3.6M-Occ and Occlusion-Person demonstrate robustness to occlusions, without scenario-specific fine-tuning. Our project page is available here: https://skelsplat.github.io.
Keywords
Related papers
The Uncanny Valley [From the Field]
Masahiro Mori, Karl F. MacDorman, Norri Kageki
2012
Measurement Instruments for the Anthropomorphism, Animacy, Likeability, Perceived Intelligence, and Perceived Safety of Robots
Christoph Bartneck, Dana Kulić, Elizabeth A. Croft +1 more
2008
The development of Honda humanoid robot
Kazuo Hirai, Masato Hirose, Y. Haikawa +1 more
2002
A Meta-Analysis of Factors Affecting Trust in Human-Robot Interaction
Peter A. Hancock, Deborah R. Billings, Kristin E. Schaefer +3 more
2011