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Disentangling Controllable Object Through Video Prediction Improves Visual Reinforcement Learning

Yuanyi Zhong, Alexander G. Schwing, Jian Peng

发表年份
2020
引用次数
3

摘要

In many vision-based reinforcement learning (RL) problems, the agent controls a movable object in its visual field, e.g., the player's avatar in video games and the robotic arm in visual grasping and manipulation. Leveraging action-conditioned video prediction, we propose an end-to-end learning frame-work to disentangle the controllable object from the observation signal. The disentangled representation is shown to be useful for RL as additional observation channels to the agent. Experiments on a set of Atari games with the popular Double DQN algorithm demonstrate improved sample efficiency and game performance (from 222.8% to 261.4% measured in normalized game scores, with prediction bonus reward).

关键词

Reinforcement learningComputer scienceObject (grammar)Artificial intelligenceAvatarSet (abstract data type)Video gameComputer visionFrame (networking)Representation (politics)

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