Chess playing robotic arm
Musa Ataş, Yahya Doğan, Ssa Atas
- 发表年份
- 2014
- 引用次数
- 4
摘要
In this study, a chess playing robotic arm system which has 5 degree of freedoms is developed. System comprised with various modules such as; main controller, image processing, machine learning, game engine and motion engine of robotic arm. Image processing unit is triggered only whenever opponent starts to move chessman. Meanwhile, images acquired in a specific time intervals are transmitted to the machine learning unit for classification purpose. After the classification process is taken place, opponent valid move is sent to the game engine as an input in order to generate reasonable output. Generated output is forwarded to the motion engine for positioning the robotic arm. It was observed that, developed system provides an efficient, favorable and immersive experience for player.
关键词
相关论文
Statistical Learning Theory
Yuhai Wu, Vladimir Vapnik
1999
Artificial intelligence: a modern approach
1995
Fractional Differential Equations
Igor Podlubný
2025
Applied Nonlinear Control
Jean-Jacques Slotine, Weiping Li
1991