Partitioning tree image representation and generation from 3D geometric models
Bruce Naylor
- 发表年份
- 1992
- 引用次数
- 49
摘要
While almost all research on image representation has assumed an underlying discrete space, the most common sources of images have the structure of the continuum. Although employing discrete space representations leads to simple algorithms, among its costs are quantization errors, significant verbosity and lack of structural information. A neglected alternative is the use of continuous space representations. In this paper we discuss one such representation and algorithms for its generation from views of 3D continuous space geometric models. For this we use binary, space partitioning trees for representing both the model and the image. Our approach falls under the general rubric of visible surface algorithms, providing an objectspace algorithm which under certain conditions requires only sub-linear time for a partitioning tree represented model, and in general exploits occlusion so that the computational cost converges toward the complexity of the image as the depth complexity increases. Visible edges can also be generated as a step following visible surface determination. However, an important contextual difference is that the resulting image trees are used in subsequent continuous space operations. These include affine transformations, set operations, and metric calculations, which can be used to provide image compositing, incremental image modification in a sequence of frames, and facilitating matching for computer vision/robotics. Image trees can also be used with the hemicube and light buffer illumination methods as a replacement for regular grids, thereby providing exact rather than approximate visibility.
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