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MANIPULATION

Unified GPU voxel collision detection for mobile manipulation planning

A. M. Hermann, Florian Drews, Joerg Bauer, Sebastian Klemm, Arne Roennau, Ruediger Dillmann

发表年份
2014
引用次数
65

摘要

This paper gives an overview on our framework for efficient collision detection in robotic applications. It unifies different data structures and algorithms that are optimized for Graphics Processing Unit (GPU) architectures. A speed-up in various planning scenarios is achieved by utilizing storage structures that meet specific demands of typical use-cases like mobile platform planning or full body planning. The system is also able to monitor the execution of motion trajectories for intruding dynamic obstacles and triggers a replanning or stops the execution. The presented collision detection is deployed in local dynamic planning with live pointcloud data as well as in global a-priori planning. Three different mobile manipulation scenarios are used to evaluate the performance of our approach.

关键词

Computer scienceCollision detectionGraphics processing unitMotion planningCollisionA priori and a posterioriVoxelGraphicsReal-time computingExecution time

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