Silvia Cirstea

Anglia Ruskin University

Papers

2

Total Citations

29

H-Index

2

About

Silvia Cirstea’s research lies at the intersection of rehabilitation robotics, serious gaming, and intelligent control systems. Her most impactful contribution is the development of ReHabGame, a serious game that integrates an adaptive self-organizing fuzzy logic controller to assist patients with neuromuscular disorders in performing motor rehabilitation movements. This work, published in 2017 and garnering 27 citations, demonstrates how video game technology can be fused with robotic facilitation to create engaging, personalized therapy. Cirstea also explores mixed reality and autonomous systems, as seen in her 2018 study on fire detection using unmanned aerial vehicles (UAVs) within a mixed reality environment. That work combines the Robot Operating System (ROS) with computer vision techniques, enabling real-time fire detection from UAV camera feeds. While her citation counts are still growing, Cirstea’s contributions are notable for their interdisciplinary approach—bridging control theory, human-computer interaction, and assistive technology. Her work on ReHabGame, in particular, stands out as a promising step toward accessible, technology-driven rehabilitation, offering a glimpse into how adaptive fuzzy logic can make serious games both therapeutic and responsive to individual patient needs.

Research Focus

Key Achievements

2
H-Index
2
Papers
29
Total Citations
15
Avg Citations/Paper
🏆 Most Cited Paper
An adaptive self-organizing fuzzy logic controller in a serious game for motor impairment rehabilitation
27 citations · 2017
📈 Most Prolific Year: 2017 (1 Papers)
🤝 Key Collaborators: 4
🏛 Institutions: Anglia Ruskin University

Top Papers

  1. 1
  2. 2

Key Collaborators

Contact & Links

Available for collaboration
Content generated · 15 days ago