Richard E. Parent

The Ohio State University, Ohio Supercomputer Center

Papers

4

Total Citations

560

H-Index

2

About

Richard E. Parent is a pioneering figure in computer graphics and animation, best known for his foundational work in character modeling and deformation. His most influential contribution is the "layered construction for deformable animated characters," a methodology that integrates robotics, physically based modeling, and geometric modeling to create and animate computer-generated characters. By constraining geometric deformation control points with an underlying articulated robotic skeleton, Parent enabled more realistic and controllable character animation—a technique that has garnered over 550 citations combined across his seminal 1989 papers. This work laid the groundwork for modern character rigging and skinning techniques used in film, gaming, and simulation. Additionally, Parent has explored human pose estimation from depth video, with applications in robot motion retargeting and activity recognition. His research on articulated limb motion planning for collision-free, goal-directed reaching further demonstrates his sustained impact on task-level animation. As a professor and author of the widely adopted textbook *Computer Animation: Algorithms and Techniques*, Parent has shaped generations of animators and researchers, cementing his legacy as a key architect of deformable character animation.

Research Focus

Key Achievements

2
H-Index
4
Papers
560
Total Citations
140
Avg Citations/Paper
🏆 Most Cited Paper
Layered construction for deformable animated characters
380 citations · 1989
📈 Most Prolific Year: 1989 (2 Papers)
🤝 Key Collaborators: 4
🏛 Institutions: The Ohio State University, Ohio Supercomputer Center

Top Papers

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  4. 4

Key Collaborators

Contact & Links

Available for collaboration
Content generated · 13 days ago