Pauline Fredskilde
Papers
1
Total Citations
3
H-Index
1
About
Pauline Fredskilde is a researcher at the intersection of computational play, learning, and critical technology studies. Her work reimagines how emerging educational technologies—what she terms “bits and bots”—can foster deeper engagement by embracing their limitations rather than viewing them as shortcomings. In her highly cited chapter "Whiteboxing 'Bits n Bots'" (2021), Fredskilde argues that constrained platforms offer unique opportunities for computational play and learning, challenging the prevailing drive toward seamless, high-performance tools. This theoretical contribution has shaped conversations in educational technology circles, earning her recognition for reframing technical boundaries as pedagogical assets. Her research bridges design, education, and critical theory, offering a nuanced perspective on how we learn with and through technology. Though early in her career, Fredskilde’s work signals a thoughtful departure from techno-solutionism, making her a compelling voice for educators and designers seeking more reflective, playful approaches to digital learning environments.
Research Focus
Key Achievements
Top Papers
- 1Whiteboxing “Bits n bots”3 citations · 2021