James Marsh
Papers
2
Total Citations
61
H-Index
2
About
James Marsh is a pioneering researcher whose work bridges the transformative potential of virtual reality (VR) with foundational advances in autonomous systems. His key research areas include human-computer interaction, virtual reality applications for children, and real-time robotic planning. Marsh’s most cited work, "Children and Virtual Reality: Emerging Possibilities and Challenges" (2017, 40 citations), is a landmark study that critically examines the opportunities and risks of VR for young users, anticipating the rapid market growth—over 200 million headsets and a $20 billion industry—while setting an ethical and developmental framework for child-centered VR design. This paper remains essential reading for researchers and educators navigating the immersive technology landscape. Earlier in his career, Marsh made significant contributions to artificial intelligence and robotics with "Architecture and early experience with planning for the ALV" (1986, 21 citations), which introduced a pioneering software architecture for real-time robot planning. This work demonstrated how AI planning algorithms could achieve high performance in autonomous land vehicles, influencing subsequent developments in self-driving technology. Marsh’s dual legacy—shaping both the safe adoption of VR for children and the foundational architecture of autonomous systems—underscores his enduring impact across multiple domains of computing.
Research Focus
Key Achievements
Top Papers
- 1Children and Virtual Reality: Emerging Possibilities and Challenges40 citations · 2017
- 2Architecture and early experience with planning for the ALV21 citations · 1986