Daniela Reimann
Papers
6
Total Citations
113
H-Index
4
About
Daniela Reimann is a leading researcher at the intersection of digital education, computational thinking, and STEAM (Science, Technology, Engineering, Arts, and Mathematics) integration. Her work centers on developing innovative, challenge-based learning approaches that prepare students for the demands of a rapidly evolving digital society. Reimann’s most significant contribution is the RoboSTEAM project, a framework that combines robotics and STEAM disciplines to foster computational thinking and problem-solving skills. Her foundational paper, “RoboSTEAM - A Challenge Based Learning Approach for integrating STEAM and develop Computational Thinking” (2019), has garnered 57 citations, establishing her as a key voice in modern pedagogy. She further advanced the field with “Introducing Coding and Computational Thinking in the Schools: The TACCLE 3 – Coding Project Experience” (2018, 35 citations), which provided practical pathways for embedding coding in K-12 curricula. Demonstrating adaptability, Reimann also addressed the shift to remote learning during the COVID-19 pandemic, as documented in her 2020 work on adapting RoboSTEAM to pandemic conditions (10 citations). Her research is widely cited for its actionable frameworks and real-world impact, making her a pivotal figure in shaping how educators equip students with essential 21st-century skills.
Research Focus
Key Achievements
Top Papers
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- 3Adaption of RoboSTEAM Project to the Pandemic Situation10 citations · 2020
- 4RoboSTEAM Project5 citations · 2021
- 5Game Design with Portfolios and Creative Skills3 citations · 2015
- 6RoboSTEAM project the pilot phases3 citations · 2021