Christopher Best

Defence Science and Technology Group

Papers

2

Total Citations

15

H-Index

2

About

Christopher Best investigates the intersection of computer-supported collaborative work (CSCW) and conversational user interfaces (CUI), with a focus on how teams coordinate in virtual environments. His research explores the dynamics of remote collaboration, particularly in high-stakes, knowledge-asymmetric settings such as multiplayer video games. Best’s most cited work, “Conversation dynamics in a multiplayer video game with knowledge asymmetry” (2022, 10 citations), examines how players in first-person shooter games overcome the challenges of virtually mediated communication to achieve effective teamwork, revealing key patterns in verbal and behavioral coordination. He also developed “DesertWoZ: A Wizard of Oz Environment to Support the Design of Collaborative Conversational Agents” (2022, 5 citations), a pioneering system that enables researchers to prototype and test conversational agents for team-based training in virtual environments. This tool addresses a critical gap in CSCW and CUI research, offering a flexible platform for studying human-agent collaboration. Best’s work is notable for bridging game studies and agent design, providing foundational insights for building more effective collaborative technologies in both gaming and professional training contexts.

Research Focus

Key Achievements

2
H-Index
2
Papers
15
Total Citations
8
Avg Citations/Paper
🏆 Most Cited Paper
Conversation dynamics in a multiplayer video game with knowledge asymmetry
10 citations · 2022
📈 Most Prolific Year: 2022 (2 Papers)
🤝 Key Collaborators: 9
🏛 Institutions: Defence Science and Technology Group

Top Papers

  1. 1
  2. 2

Key Collaborators

Contact & Links

Available for collaboration
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