About

Brendan John is a researcher at the intersection of human-computer interaction, virtual reality (VR), and cognitive science, with a particular focus on how we perceive and interact with digital and physical environments. His work centers on modeling user attention and gaze behavior, a critical challenge for advancing VR technologies. John’s most cited contribution, “Flight simulation using a Brain-Computer Interface: A pilot, pilot study” (2016, 36 citations), pioneers the integration of brain-computer interfaces into VR flight simulators, demonstrating a novel method for controlling virtual environments through neural signals. He is also a leading voice in attention modeling, evidenced by his benchmark study on generating 360° saliency maps from eye tracking data (2019, 16 citations). This work systematically evaluates four methods for mapping where users look in immersive VR, providing a foundational resource for applications in gaze prediction, video compression, and robotics. Additionally, his research on human gaze patterns during grasping tasks (2016) offers key insights into how perception guides motor control, comparing natural vs. robotic hand use. With a total of over 60 citations, John’s contributions are shaping the future of intuitive, gaze-aware VR systems and human-robot interaction.

Research Focus

Key Achievements

3
H-Index
4
Papers
60
Total Citations
15
Avg Citations/Paper
🏆 Most Cited Paper
Flight simulation using a Brain-Computer Interface: A pilot, pilot study
36 citations · 2016
📈 Most Prolific Year: 2016 (2 Papers)
🤝 Key Collaborators: 17
🏛 Institutions: Johns Hopkins University Applied Physics Laboratory, University of Florida, Rochester Institute of Technology

Top Papers

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Key Collaborators

Contact & Links

Available for collaboration
Content generated · 13 days ago