Ruben Gamboa
Papers
2
Total Citations
287
H-Index
2
About
Ruben Gamboa is a researcher whose work sits at the intersection of educational technology, computational thinking, and STEM education, with a particular focus on making these disciplines accessible and engaging for young learners. His most influential contribution, the 2016 study on robotics and game design in children's education, has garnered an impressive 263 citations, establishing him as a notable voice in the field of informal and formal STEM learning environments. This work demonstrated how hands-on technologies like robotics and game design tools can meaningfully boost children's self-efficacy, positive attitudes toward STEM subjects, and foundational computational thinking skills — outcomes that carry significant implications for educators and curriculum designers alike. Building on this foundation, his 2017 research extended the conversation to teacher development, examining how educators themselves are transformed when they integrate gaming and robotics into after-school settings. Together, these contributions highlight Gamboa's commitment to understanding both the student and teacher dimensions of technology-enriched learning, offering practical insights for those working to broaden participation and deepen engagement in computing and STEM education.
Research Focus
Key Achievements
Top Papers
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- 2