J.-P. Gourret

Université de Montréal

Papers

2

Total Citations

327

H-Index

2

About

J.-P. Gourret is a pioneering researcher in the field of computer graphics and physically-based simulation, with a particular focus on the realistic modeling of human body mechanics and object interaction. His most influential contribution, the 1989 paper "Simulation of Object and Human Skin Deformations in a Grasping Task," has accumulated over 300 citations across multiple publication venues, underscoring its lasting impact on the field. This landmark work tackled the complex challenge of simulating realistic deformations that occur between a synthetic character's hand and a grasped object, employing finite element theory to accurately model both the active forces exerted by the fingers and the corresponding reactive forces from the object. At a time when physically-based approaches to character animation were still in their infancy, Gourret's methodology represented a significant leap forward in bridging the gap between biomechanical realism and computer-generated imagery. His work laid important groundwork for subsequent generations of researchers working on soft-body simulation, hand animation, and virtual human modeling, and remains a foundational reference for anyone studying physically-based deformation in interactive graphics and animation systems.

Research Focus

Key Achievements

2
H-Index
2
Papers
327
Total Citations
164
Avg Citations/Paper
🏆 Most Cited Paper
Simulation of object and human skin formations in a grasping task
209 citations · 1989
📈 Most Prolific Year: 1989 (2 Papers)
🤝 Key Collaborators: 1
🏛 Institutions: Université de Montréal

Top Papers

  1. 1
  2. 2

Key Collaborators

Contact & Links

Available for collaboration
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