Christopher Curry

University of Minnesota System

Papers

1

Total Citations

2

H-Index

1

About

Christopher Curry’s research sits at the intersection of rehabilitation robotics, gamification, and neuroscience, with a focus on restoring proprioceptive function in individuals with neurological conditions. His most cited work, “Gamification in a Physical Rehabilitation Setting: Developing a Proprioceptive Training Exercise for a Wrist Robot” (2019), demonstrates his innovative approach to merging engaging game design with robotic therapy to address proprioceptive impairments common after stroke or Parkinson’s disease. By developing a wrist robot-based training exercise that leverages gamification, Curry has contributed a novel, patient-friendly method to enhance body awareness and motor control—an area critical to improving quality of life for those with sensorimotor deficits. Though his citation count remains modest, his work represents a meaningful step toward making rehabilitation more accessible and motivating. Curry’s research highlights the potential of interactive technology to transform clinical practice, offering a pathway for future studies that could expand the use of robotics in neurorehabilitation. His contributions are particularly valuable for students and researchers interested in human-robot interaction, therapeutic gaming, and the neural underpinnings of movement recovery.

Research Focus

Key Achievements

1
H-Index
1
Papers
2
Total Citations
2
Avg Citations/Paper
🏆 Most Cited Paper
Gamification in a Physical Rehabilitation Setting: Developing a Proprioceptive Training Exercise for a Wrist Robot
2 citations · 2019
📈 Most Prolific Year: 2019 (1 Papers)
🤝 Key Collaborators: 4
🏛 Institutions: University of Minnesota System

Top Papers

  1. 1

Key Collaborators

Contact & Links

Available for collaboration
Content generated · 11 days ago